Jason Suarez
WWW.JASONSUAREZ.COM
OBJECTIVE
My goal is to obtain a position within an environment that will allow me to utilize my experience, knowledge and skills to be a key member of a team.
SUMMARY OF QUALIFICATIONS
Principal VFX Artist with 23 years of industry experience and an Associate Degree in Graphic Design / Multimedia Certification.
- Experienced in multiple 3D/simulation software
- Experienced in multiple Game Development Engines (Unreal Engine, Various Proprietary Engines)
- Ability to provide particulate, fluid, pyro, smoke, destruction and crowd simulations
- Solid understanding of particles, dynamics, atmospherics and composition
- Skilled in all 3D disciplines, model, texture, rig, animate, light and render/export
- Proven ability to create realistic to stylized visual effects
- Expertise in team adaptation and communication
- Credited: 22 Shipped Game Titles - 23 Released Movies - 13 Episodic TV Series
PropMaker/SPFX with 2 years of On Set experience and a PYROTECHNIC OPERATOR License - Special Effects 3rd Class.
TRADE SKILLS
Pyrotechnics, Carpentry, Electrical (Residential / Automotive), Plumbing (Residential / Gas), Automotive Mechanics / Restoration, Basic Welding
- Reading of and constructing from blueprints, drawings, sketches and CAD drawings and digital files.
- Breakaway Glass: Care, transport, and installation of plastic-based breakaway glass. Care, transport, installation, and rigging to shatter tempered glass.
- Electrical Props and Fixtures: Thorough knowledge of basic electrical principles, safety and legal requirements. Ability to build props using electrical motors, actuators, switches, lighting components and circuits.
- Rigging: all types of rigging and construction used by the prop maker in the motion picture industry.
- Hydraulics and Pneumatics: Knowledge of system elements, set up, safety and limitations, and the proper applications of each technology.
CAD/Revit Blueprints
Residential
• Single Family Residence Initial Floorplans
WORK EXPERIENCE
I.A.T.S.E. Local 44, Valley Village, Ca. August 2022 to Present
Prop Maker / Special FX (on set) Pyro Tech Op. Lic. 3Class Special Effects
- Your Honor - Season 2 (Showtime)
- Good Trouble - Season 5
- On Swift Horses Adaptation- (Film)
- How To Be A Bookie - Season 1
Deviation Games, Santa Monica, Ca. August 2020 to August 2022
Principal VFX Artist (game)
- Still in Development PS5...
Encore Hollywood, Burbank, Ca. September 2016 to August 2020
VFX Artist (broadcast-episodic)
- Provide 3D dynamic simulations (Crowd,Pyro, Destruction, Fluids and Particles)
- Create VFX for Multiple Episodic shows during simultaneous seasons
Activision/Blizzard -Treyarch Studios, Santa Monica, Ca. February 2015 to September 2016
Senior VFX Artist (game)
- Provided 3D dynamic elements to render for 2D textures/flipbooks
- Provided VFX for Campaign Levels, Zombie DLC Levels, In-game cinematics
- Utilized proprietary software to provide effects for game
The Asylum, Burbank, Ca. July 2012 to February 2015
VFX Artist (film)
- Provided 3D dynamic elements to render for 2D composition
- 3D tasks (model, texture, animate, render)
- Composed filmed plates with rendered elements
- Key member for dynamic simulations (pyro/liquid/demolition)
Sideshow Studios, Santa Monica, Ca. April 2012 to November 2012
3D Generalist (broadcast-promotional)
- 3D tasks (model,texture,animate,render)
- Developed content for promotional media
Collision Studios, Santa Monica, Ca. September 2010 to October 2011
Lead Artist (game)
- Managed a small team of in house artist
- Instructed Interns on production tasks
- Coordinated outsource tasks with global contractors
- 3D tasks (model, texture, animate)
- Implemented art assets (environment, characters, animations and particle effects) into game engine
- Monitored/resolved bug fixes with Engineers and Designers
- Key member in Art department operations and development
Inhance Digital, Los Angeles, Ca. June 2010
3D Generalist (web)
- 3D tasks (model, texture, animate, render)
- Created content for interactive media in XNA engine utilizing image bar codes for augmented reality
Pi Studios, Houston, Tx. January 2007 to March 2010
Lead Artist/Lead Animator (game)
- Managed Art department
- Coordinated outsource tasks with overseas contractors
- Instructed Interns on production tasks
- 3D tasks (model, texture, animate)
- Implemented art assets (environment, characters, animations and particle effects) into game engines
- Monitored/resolved bug fixes with Engineers and Designers
- Key member in Art department operations and development
Archimage, Houston, Tx. March 2005 to December 2006
Senior Artist / Animator (game)
- 3D tasks (model, texture, animate, render)
- Developed content for N.I.H. (National Institute of Health)
- Key member in game development and strategies
Black Ops Entertainment, Santa Monica, Ca. October 2002 to June 2003
Environment Artist (game)
- 3D tasks (model, texture)
- Developed a 3D environment
Prolific Publishing Inc., Burbank, Ca. March 1999 to August 2002
3D Generalist /Lead Artist (game)
- 3D tasks (model, texture, animate, render)
- Created environments, weapons, vehicles, characters
- Animated characters and vehicles
- Monitored/resolved bug fixes with Engineers and Designers
EDUCATION
A.A. Graphic Design - Platt College Los Angeles, Ca. December 1998
Multimedia certification
COMPUTER SKILLS
3D Software: Houdini, 3D Studio Max, Maya, MotionBuilder, Z Brush
2D Software: Nuke, Photoshop, After Effects, Illustrator, Premiere, Fusion, Sony Vegas
Render/Tracking Software: Krakatoa, V-Ray, Mental Ray, Maxwell, Mocha, Syntheyes
Game Engine / Console: Unreal 5 / PS5
MILITARY EXPERIENCE
United States Armed Forces, Army, MOS: 19Kilo November 1994 to Apr 1997
- Gunner on a M1A1 Abrams 120mm Tank
- Awarded Army Commendation Medal for actions in Kuwait '96
- Honorable Discharged